After healing, the user recovers 2 points of stability. This effect can be triggered up to 1 time per turn.
When healing with active skills, if the target's stability is less than 1/2/3/4/4/4 point(s), restores an additional 2 points of stability to them. This can trigger at most 1/1/1/1/1/2 time(s) per turn. When the user's stability is full, healing and damage dealt is increased by 20%/25%/30%/35%/40%/40%.