After using an ultimate skill, the user gains 3 tiles of Additional Movement. This effect can only be activated once per turn.
Phase damage dealt is increased by 10%/15%/15%/15%/20%/20%. After dealing phase damage, phase damage is permanently increased by 2%/2%/4%/6%/6%/10%. If Electric damage is dealt, gains 1 more stack of the phase damage increase effect, up to a maximum of 6/6/4/3/3/2 stacks. Upon reaching 6/6/4/3/3/2 stacks, active targeted Physical attacks will instead deal Electric damage. This has a cooldown of 4/3/3/3/3/2 turns. Additionally, Electric damage dealt is permanently increased by 5%, and stability damage dealt is permanently increased by 1 point.