Basic Attack · Basic Attack · Targeted
Selects one enemy target within 8 tiles and deals Hydro damage equal to 80% of attack to them. The Sinner switches to N Gear.
Passive · Passive · Summon
At the start of the turn, The Sinner switches to D Gear. At the end of the turn, removes all Gears except N Gear and switches to P Gear. Only 1 Gear can be set at a time. The Sinner cannot be clocked by enemy units, is immune to Stun, Taunt, Incapaciation, displacement, and movement debuffs. Damage taken by The Sinner is reduced by 35% and recovers HP equal to 15% of it max HP when taking damage. At the end of the The Sinner's action, if it is on S Gear, trigger Kinetic Release. If it is on S+Gear, trigger Kinetic ReIease + instead.
Passive · Passive · Buff
At the start of the round, Koleda gains 1 point of Confectance Index. 50% of initial damage taken by Koleda is shared with The Sinner. Koleda is not affected by other damage-sharing effects. At the end of The Sinner's action, Koleda gains 1 stack of Upshift for 3 turns. If The Sinner is on S+Gear, Koleda gains 1 additional stack of Upshift. When Koleda and The Sinner are on the field, they gain Mobile Support. This effect is removed when either one of them dies. After Koleda uses the active skill Tactical Playbook and at the end of her turn, Kinetic Release is triggered once. When The Sinner uses the active skill Let's Go For a Spin!, Koleda gains The Sinner's initial attack and critical damage. This effect is removed when The Sinner dies. Dandegate Note: The Sinner's initial attack and critical damage are counted AFTER any stat increase from Let's Go For a Spin!.
Skill 1 · Active · Targeted
Selects one enemy target within 8 tiles and deals Hydro damage equal to 150% of attack to them. Before skill usage, Koleda gains 1 stack of Upshift for 3 turns. After skill usage, Koleda gains 1 point of Confectance Index. The Sinner switches to S+Gear.
Skill 1 · Active · Summon
Select 1 allied Doll (excluding Koleda) and applies Let's Go For a Spin! to them. After skill usage, The Sinner gains 9 tiles of Additional Movement and can use 1 active skill.
Skill 2 · Active · AoE · Summon
Deals AoE Hydro damage equal to 90% of attack to all enemy units within 5 tiles and pulls them 5 tiles towards this unit. After the skill resolves, The Sinner gains 9 tiles of Additional Movement and can use the active skill Speedy Speed Doll!.
Skill 2 · Active · Buff
Koleda gains 2 stacks of Upshift for 3 turns. Koleda and The Sinner gain Kinetic Recovery for 3 turns. The Sinner switches to S Gear.
Skill 3 · Ultimate · Summon
Selects an empty tile within 3 tiles and summons The Sinner. Koleda gains Extra Command, and this skill is replaced with the active skill Winner!.
Skill 3 · Active · Summon
Selects one tile within a cross-shaped area of 4 to 8 tiles, lands on the selected tile, and deals AoE Hydro damage equal to 90% of attack to all enemy targets in a 3-tile-wide area along the path. If The Sinner has either S Gear or S+Gear, deal an additional AoE Hydro damage equal to 60% or 90% of attack, respectively.
Skill A · Active · Healing · Stability Regen
Recovers 50% of The Sinner's Max HP and 5 points of stability index.
The former alpha wolf of the rebellious squad, after experiencing her worst day, took responsibility and led her comrades to stand guard until the very end. She ultimately handed over the leadership and title to a trustworthy companion, choosing to continue fighting in a different way. To this day, she remains the AK-12 you know, but please be careful—she is now more dangerous than ever. "A fine snow wolf uses the snow to conceal itself, but I am even better—even clad in white, I can disappear into the darkness."