Basic Attack · Basic Attack · Targeted · Debuff
Selects one enemy target within 6 tiles, dealing Electric damage equal to 100% of attack to it, and applies Negative Charge to it for 2 turns.
Basic Attack · Basic Attack · Targeted
Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack.
Passive · Passive
Cannot be healed or shielded. Immune to Crowd Control effects and will not be automatically targeted by the enemy.
Passive · Passive · Sharing · Buff
At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%.
Passive · Passive · Support
When an enemy within range takes targeted Electric damage from an allied unit's active attack, Auto-Turret performs 1 Support Action, dealing Electric damage equal to 100% of attack, 1 point of stability damage , and applies Negative Charge to it for 2 turns. This effect can only be triggered once per turn. Note: This skill is inactive until V1.
Passive · Passive · Debuff
At the end of the action, applies Negative Charge to 2 enemies within 6 tiles for 2 turns.
Skill 1 · Active · Summon
Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after being used.
Skill 2 · Active · Targeted · Debuff
Selects an enemy target within 7 tiles and deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack.
Skill 3 · Ultimate · Buff
Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds.
A gentle, approachable Doll. Although she has performance limitations, she does not indulge in self-pity, but instead proactively searches for a place she can call home. A Doll who embraces and accommodates everyone around her, she has become a source of refuge for others without realizing it.